We've been quite busy with our upcoming Steam release of Sweet Lily Dreams, but I want to give you guys a quick update on Lunafall! I'm writing this at the end of a long day of work -- 11 PM -- so bare with me as I might ramble a bit.
I'm currently working on the monster sprites. In Lunafall battles are longer, more intense/strategic and less frequent than the usual jRPG. To fully utilize the game's innovative Focus/Rage battle system, we're handling each monster with great care and making them unique like little bosses. The four main monsters are based on the negative elements of
Radiance,
Vacuum,
Acid and
Rust.
The first one I finished is
Radiance:
I gave the creature elongated limbs like 'energy rays'. It creepily slides across the floor using its hands and feet while remaining upright.
Click below to see more monsters! ^0^