Saturday, July 12, 2014

Indie Game Maker Contest 2014

Hey guys! It's been a while since I last made a blog post -- almost two months to be exact. The reason for this is that shortly after my previous post the Indie Game Maker Contest 2014 started. Me and fellow developer Chancler Harrison devoted an entire month purely to that end. The game we finished is called Unraveled and features the battle system and platforming elements we will use for Lunafall:

You can play the game for free here or click on its awesome logo below.

It's about a little girl whose parent works at a ship breaking yard. It deals with an actual social issue that doesn't receive enough media coverage. These people at ship breaking yards work under terrible circumstances and the families who live in the villages around it are poor and broken. The game is seen through the little girl's eyes and fantasy so it's not all depressive stuff, don't worry! We're going to release a full version at the end of next month, which is what we're working on now.

This is our last project using the RPG Maker XP engine, so we'd love to get Unraveled ported to iOS, Android, etc. We're going to be doing a Kickstarter for that soon so we can get enough funding to re-make the game in Unity! It will also give us a great basis for Lunafall.

Clicky below and read on to see a new monster for Lunafall! :)

Tuesday, May 27, 2014

Elemental Balance & Monsters

Allow me to begin this post with the announcement that Sweet Lily Dreams is now on Steam! Reception has been incredible, although the first two days the game was wrongfully tagged as "Furry" and one reviewer declined the game for having "Adult Furry content" which is completely false, of course. Faith and Curly never have intercourse. That's just... Gross.

The game's new trailer has been produced by Ethron Productions. That man's incredible! He finished the trailer in just two days by doing an all-nighter. See the result for yourself:

Now on to Lunafall! I'll be showing you four new monsters and the Elemental Balance system of the game, so click below to read on!

Saturday, May 3, 2014

Midnight Monsters!

We've been quite busy with our upcoming Steam release of Sweet Lily Dreams, but I want to give you guys a quick update on Lunafall! I'm writing this at the end of a long day of work -- 11 PM -- so bare with me as I might ramble a bit.

I'm currently working on the monster sprites. In Lunafall battles are longer, more intense/strategic and less frequent than the usual jRPG. To fully utilize the game's innovative Focus/Rage battle system, we're handling each monster with great care and making them unique like little bosses. The four main monsters are based on the negative elements of Radiance, Vacuum, Acid and Rust.

The first one I finished is Radiance:

I gave the creature elongated limbs like 'energy rays'. It creepily slides across the floor using its hands and feet while remaining upright.

Click below to see more monsters! ^0^

Saturday, April 26, 2014

Lily Coming to Steam!

Great news, guys! Sweet Lily Dreams is coming to Steam! We're taking this opportunity to update the game. The new version will be free for whoever purchased the game already.

Some of the updates include faster movement speed, an Escape Crystal and maps!

Read on to see the full list of exciting changes:

Friday, April 18, 2014

A Mystery Box

Today a package arrived that I'll be unboxing! It should've come yesterday, but I ordered it with "next day shipping if you order before 10 PM" at 9:45 which didn't give them enough time I suppose. Lesson learned: if you want something the next day, don't order it 15 minutes before the deadline!

And what's it for?

For work! Read on to find out what's inside: